David Komorowski

DaveK@thehobbitguy.com

http://www.linkedin.com/in/davidkomorowski

 

Summary:

 

Over the years I have worked in many facets of the CG industry including, creating multimedia content, college instruction, freelance artist, and working in the film industry.
The majority of my career has been focused mainly on character creation for feature film. I have worked all different aspects of character creation including modeling, texturing, simulation for cloth and hair, tool writing, process workflow and running shots. For over 6 years I have supervised individual departments or processes such as facial rigging, hair simulation, and technical animation, and over the last 3 years have been a Character Supervisor responsible for overseeing multiple departments including modeling, rigging, cloth, hair, and technical animation.

 

Experience:

 

2003-Present Walt Disney Animation Studios

 

Character Supervisor                undisclosed project

·         help to organize show structure and devise efficient workflow practices with a strong emphasis on team based approach

·         head R&D on show and department related tasks

·         manage the overall creation of characters ensuring that the artistic goals are being met

Character TD                            Tangled

·         created cloth rigs for production assets

·         managed fix-it notes for the technical animation department

·         worked closely with lighting, FX and Animation to insure efficiency and the highest quality of work

Character Supervisor                undisclosed project

·         help to organize show structure and devise efficient workflow practices

·         developed tools needed to deal with show specific issues

·         headed R&D on show related tasks such as dynamic character driven foliage and muscle systems

Character TD                            Tick Tock Tale

·         rigged shopkeeper character for short film

Character Supervisor                Prep and Landing / Prep and Landing: Operation Secret Santa

·         oversaw front end departments. modeling, rigging, simulation and technical animation

·         helped design tools for dealing with our unique pipeline to allow data to be passed efficiently

·         tasked with making a high quality / cost effective movie and designed workflows and techniques that helped the production finish ahead of time and under budget while maintaining a high level of quality

Technical Animation Lead        Bolt

·         wrote tools to help make an efficient workflow for the artists

·         worked closely with lighting, FX and Animation to insure efficiency and the highest quality of work

·         managed fix-it notes

·         supervised a team of approximately 20 artists

Facial Lead                                Bolt / American Dog (unreleased)

·         responsible for bidding, scheduling and tasking facial work for the show

·         lead several R&D initiatives to improve quality and performance of the rigs

·         leadership and mentoring of a team of artists

·         troubleshooting and problem solving

·         worked closely with up and downstream departments to maintain quality and ensure needs were being met.

·         designed rig based facial system to be used on BOLT and Prep and Landing

Hair Lead                                   American Dog (unreleased)

·         developed pipe and tools for animating hair previously not done at the studio

·         worked with software to develop our own in-house hair dynamic system

Modeler / Character TD             My Peoples (unreleased) / American Dog (unreleased)

·         modeled characters and created blendshapes for production

·         created models using both nurbs patches and poly / sub-d modeling techniques

·         created rigs for multiple characters and props

 

 

2005    ReelFX

Freelance Artist  Action Man

·         created characters for Action Man animated movie

·         worked closely with art directors to capture the look and feel of the toy line

·         managed subcontracted work to meet deadline

 

2002-2003      Icepond Studios

Freelance Artist

·         for various projects such as GI Joe animated movies, proof of concept pieces for Cartoon Network, video game cinematic work and independent animation.

·         Responsible for all aspects of development including modeling, rigging, texture/shading and anything else the job called for.

 

2000-2002      Fathom Studios

Sculptor Delgo: a Hero's Journey

·         worked closely with character designer to create bust maquettes for  main characters

·         scanned maquettes to be used as digital templates for modeling

Modeler / character TD   Delgo: a Hero's Journey

·         developed pipeline for using scan data for production.

·         modeled characters, creatures and props

·         set up UV information to be used with paint

·         created body and facial rigs for multiple characters

 

2001-2002      Atlanta College of Art

Art Instructor

·         instructed Intro to Maya and Advanced Classes focusing on both Rigging and Modeling

·         responsible for reviewing and grading student work

 

1996-2000      GE Power Systems University Multimedia

Multimedia Artist

·         Responsible for creating graphics, animation and digital video for interactive CD, Internet and Video training

 

1993-1998      Freelance Work

Freelance Artist

·         Worked for several years doing freelance for various companies.

·         1998 Created animations for Dow Insulation sales presentation video.     Animated Arts

·         1997 Created animations for NY State training video.      EN Productions

·         1994-1996 Constructed props for corporate events.      Ulterior Motif

·         1994-1996 Illustrated catalog for 1995-96 product line.      Liss Brothers

·         1993 Sculpted character for fantasy model kit.      Universal Armorer

 

Education:

 

1992-1994         Art Institute of Philadelphia

·         Associates Degree in Specialized Technology

·         Major: Industrial Design

·         Academic Honors, GPA 3.95

 

Awards/Achievements:

 

·         Siggraph paper published “A Hybrid Approach to Facial Rigging

·         Modeling tutorial  Dave K's Poly Head Modeling Tutorial” published on several websites and magazines

 

References:

 

Available upon request