David
Komorowski
http://www.linkedin.com/in/davidkomorowski
Summary:
Over the years I have worked in many facets of the CG
industry including, creating multimedia content, college instruction, freelance
artist, and working in the film industry.
The majority of my career has been focused mainly on character creation for
feature film. I have worked all different aspects of character creation
including modeling, texturing, simulation for cloth and hair, tool writing,
process workflow and running shots. For over 6 years I have supervised
individual departments or processes such as facial rigging, hair simulation,
and technical animation, and over the last 3 years have been a Character
Supervisor responsible for overseeing multiple departments including modeling,
rigging, cloth, hair, and technical animation.
Experience:
2003-Present Walt Disney Animation Studios
Character
Supervisor undisclosed
project
·
help to organize show structure and
devise efficient workflow practices with a strong emphasis on team based
approach
·
head R&D on show and department
related tasks
·
manage the overall creation of characters
ensuring that the artistic goals are being met
Character
TD Tangled
·
created cloth rigs for production
assets
·
managed fix-it notes for the technical
animation department
·
worked closely with lighting, FX and
Animation to insure efficiency and the highest quality of work
Character
Supervisor undisclosed
project
·
help to organize show structure and
devise efficient workflow practices
·
developed tools needed to deal with
show specific issues
·
headed R&D on show related tasks
such as dynamic character driven foliage and muscle systems
Character
TD Tick Tock Tale
·
rigged shopkeeper character for short
film
Character
Supervisor Prep and Landing / Prep and
Landing: Operation Secret Santa
·
oversaw front end departments. modeling, rigging, simulation and
technical animation
·
helped design tools for dealing with
our unique pipeline to allow data to be passed efficiently
·
tasked with making a high quality /
cost effective movie and designed workflows and techniques that helped the production
finish ahead of time and under budget while maintaining a high level of quality
Technical
Animation Lead Bolt
·
wrote tools to help make an efficient
workflow for the artists
·
worked closely with lighting, FX and
Animation to insure efficiency and the highest quality of work
·
managed fix-it notes
·
supervised a team of approximately 20
artists
Facial
Lead Bolt / American Dog (unreleased)
·
responsible for bidding, scheduling and
tasking facial work for the show
·
lead several R&D initiatives to
improve quality and performance of the rigs
·
leadership and mentoring of a team of
artists
·
troubleshooting and problem solving
·
worked closely with up and downstream departments to maintain
quality and ensure needs were being met.
·
designed rig based facial system to be
used on BOLT and Prep and Landing
Hair
Lead American Dog
(unreleased)
·
developed pipe and tools for animating
hair previously not done at the studio
·
worked with software to develop our own
in-house hair dynamic system
Modeler
/ Character TD My Peoples (unreleased) / American
Dog (unreleased)
·
modeled characters and created
blendshapes for production
·
created models using both nurbs patches
and poly / sub-d modeling techniques
·
created rigs for multiple characters
and props
2005 ReelFX
Freelance
Artist Action Man
·
created characters for Action Man
animated movie
·
worked closely with art directors to
capture the look and feel of the toy line
·
managed subcontracted work to meet
deadline
2002-2003 Icepond Studios
Freelance
Artist
·
for various projects such as GI Joe animated movies, proof of
concept pieces for Cartoon Network, video game cinematic work and independent
animation.
·
Responsible for all aspects of
development including modeling, rigging, texture/shading and anything else the
job called for.
2000-2002 Fathom Studios
Sculptor
Delgo:
a Hero's Journey
·
worked closely with character designer
to create bust maquettes for main
characters
·
scanned maquettes to be used as digital
templates for modeling
Modeler
/ character TD Delgo: a Hero's Journey
·
developed pipeline for using scan data for production.
·
modeled
characters, creatures and props
·
set up UV
information to be used with paint
·
created body
and facial rigs for multiple characters
2001-2002 Atlanta College of Art
Art
Instructor
·
instructed Intro to Maya and Advanced
Classes focusing on both Rigging and Modeling
·
responsible for reviewing and grading
student work
1996-2000 GE Power Systems University Multimedia
Multimedia
Artist
·
Responsible for creating graphics,
animation and digital video for interactive CD, Internet and Video training
1993-1998 Freelance Work
Freelance
Artist
·
Worked for several years doing
freelance for various companies.
·
1998 Created animations for Dow
Insulation sales presentation video. Animated
Arts
·
1997 Created animations for NY State
training video. EN Productions
·
1994-1996 Constructed props for
corporate events. Ulterior Motif
·
1994-1996 Illustrated catalog for
1995-96 product line. Liss
Brothers
·
1993 Sculpted character for fantasy
model kit. Universal Armorer
Education:
1992-1994 Art Institute
of Philadelphia
·
Associates Degree in Specialized
Technology
·
Major: Industrial Design
·
Academic Honors, GPA 3.95
Awards/Achievements:
·
Siggraph paper
published “A
Hybrid Approach to Facial Rigging”
·
Modeling
tutorial “Dave K's
Poly Head Modeling Tutorial” published on several websites and magazines
References:
Available
upon request